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Mega Merge: Fallout

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AutoDecept
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Mega Merge: Fallout

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#1 Postby AutoDecept » Mon Feb 12, 2018 10:12 pm

Image
Saw this on the KOTS Facebook group: There's a Knights of the Slice exhibition currently going on at the Clutter Gallery in New York, and among the items on display are a new line of 4" Glyos compatible action figures based on the Fallout games. It's being made by Just Toys International, appears to be a GameStop exclusive line retailing for $10 per figure, and is up for preorder now:

T-45 Power Armor
T-51 Power Armor
T-60 Power Armor
X-01 Power Armor

Here's an unboxing of the T-51:

https://youtu.be/0tiGJDN5weY?t=9m53s
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kranix
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Re: Fallout

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#2 Postby kranix » Tue Feb 13, 2018 7:16 am

Well, dang. Does anyone have better pictures of the box? I'm curious to see if there's any acknowledgement of the connection system and compatibility with Glyos lines...
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AutoDecept
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Re: Fallout

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#3 Postby AutoDecept » Tue Feb 13, 2018 12:03 pm

kranix wrote:Well, dang. Does anyone have better pictures of the box? I'm curious to see if there's any acknowledgement of the connection system and compatibility with Glyos lines...

Image

Jesse posted this on the Facebook group. If the Fallout figures sell well, they're hoping to grow the "Mega Merge" line to cover additional video game licenses.
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Cappy
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Re: Fallout

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#4 Postby Cappy » Tue Feb 13, 2018 1:27 pm

TheGodBeast tells me that, yes, these figures are a legitimate Onell collaboration. So it's okay to buy as many as you want! :)

At 4 inches, I am curious to see how well these mesh with Glyans, or if they only work with KotS.

[edit]: Oh, and there's a capture of the box back, which I hadn't seen. Clearly a Glyos cousin.
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Lazzy Lizard
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Re: Fallout

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#5 Postby Lazzy Lizard » Tue Feb 13, 2018 2:55 pm

These were actually sneak peeked to us at Dcon this past year by Jesse. Very cool figures in hand, I didn't want to really play with it as it was considered "Top Secret" pending the release info.

I'm looking forward to actually being able to play and build with these when I can get my hands on them.

=)
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Re: Fallout

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#6 Postby Shiggy » Tue Feb 13, 2018 11:24 pm

I can’t beleive this is real?! Preordered!!!
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Re: Fallout

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#7 Postby Witchwitchwitch » Wed Feb 14, 2018 8:32 am

Seems a major lost opportunity to limit the swapable parts count. One peg at the hip just doesn’t leave a lot for build potential. I’m diggin the design and sculpts, but would like to see a leg that you could articulate at the knee and ankle.

Am I the only one?
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Shiggy
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Re: Fallout

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#8 Postby Shiggy » Wed Feb 14, 2018 9:05 am

Witchwitchwitch wrote:Seems a major lost opportunity to limit the swapable parts count. One peg at the hip just doesn’t leave a lot for build potential. I’m diggin the design and sculpts, but would like to see a leg that you could articulate at the knee and ankle.

Am I the only one?


The knee would have been nice but I wonder how much stability becomes an issue as the size of the figure increases...
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Re: Fallout

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#9 Postby Talyn » Fri Feb 16, 2018 10:07 am

The leg is all one piece but the shoulder pads are separate? O_o
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Re: Fallout

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#10 Postby Witchwitchwitch » Fri Feb 16, 2018 12:07 pm

Talyn wrote:The leg is all one piece but the shoulder pads are separate? O_o


All an elaborate plan to give your Robots Bitfig shoulder pads!
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Re: Fallout

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#11 Postby Witchwitchwitch » Sat Feb 17, 2018 9:22 am

Shiggy wrote:The knee would have been nice but I wonder how much stability becomes an issue as the size of the figure increases...


Not sure that the height would really affect stability. Both OSM and Skeleton Warriors were 4” or over and the Villser is nearly 4” they don’t seem to have that hard a time standing. Besides those are some chunky legs. You think with just two more points of articulation (knee and foot) that wouldn’t really affect the overall balance.

Just seems lazy to not add articulation on the legs past the hip. I’m very interested. But if this is a pre-order to see if we are interested in sinking more of our expendable income into another line. If I’m unhappy with the basic design, I think it should be known that as glyos fan I expect build potential and swappability to be a first priority. They look like statues as it stands right now. And I’m curious if they would even look any different than the KOTS I their ability to be posed. It’s a very retro look with limited poseability.

I’m by no means expecting Marvel legends levels of articulation. But would like to give my Villser some leg armor and still have a Villser part or two to mix.
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Re: Fallout

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#12 Postby ChristheElder » Sat Feb 17, 2018 3:09 pm

Witchwitchwitch wrote:
Shiggy wrote:The knee would have been nice but I wonder how much stability becomes an issue as the size of the figure increases...


Not sure that the height would really affect stability. Both OSM and Skeleton Warriors were 4” or over and the Villser is nearly 4” they don’t seem to have that hard a time standing. Besides those are some chunky legs. You think with just two more points of articulation (knee and foot) that wouldn’t really affect the overall balance.

Just seems lazy to not add articulation on the legs past the hip. I’m very interested. But if this is a pre-order to see if we are interested in sinking more of our expendable income into another line. If I’m unhappy with the basic design, I think it should be known that as glyos fan I expect build potential and swappability to be a first priority. They look like statues as it stands right now. And I’m curious if they would even look any different than the KOTS I their ability to be posed. It’s a very retro look with limited poseability.

I’m by no means expecting Marvel legends levels of articulation. But would like to give my Villser some leg armor and still have a Villser part or two to mix.


Agreed. I was totally on board untill i saw the part breakdown. May get 1 or 2 (i think they'll be a great place for extra zullen heads.)

Curious if there is a port on the feet bottoms.
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Re: Fallout

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#13 Postby Witchwitchwitch » Sat Feb 17, 2018 6:11 pm

ChristheElder wrote:Agreed. I was totally on board untill i saw the part breakdown. May get 1 or 2 (i think they'll be a great place for extra zullen heads.)

Curious if there is a port on the feet bottoms.


I'm not sure the head even uses the glyos peg, looks like it's on a ball joint like the KOTS and Skeleton warriors :spcry:

I'm in for a couple as well, but we actually have a game stop here in Fargo, so I'll probably wait and see if I can get them in store.
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ChristheElder
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Re: Fallout

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#14 Postby ChristheElder » Sat Feb 17, 2018 6:39 pm

Witchwitchwitch wrote:
ChristheElder wrote:Agreed. I was totally on board untill i saw the part breakdown. May get 1 or 2 (i think they'll be a great place for extra zullen heads.)

Curious if there is a port on the feet bottoms.


I'm not sure the head even uses the glyos peg, looks like it's on a ball joint like the KOTS and Skeleton warriors :spcry:

I'm in for a couple as well, but we actually have a game stop here in Fargo, so I'll probably wait and see if I can get them in store.


Damn, your right, i didnt even notice the balljoint head. Well i'm totally out then. SW & KOTS are 2 lines i have never been interested in. :(
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Re: Fallout

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#15 Postby VENENOR » Mon Feb 19, 2018 1:33 am

ChristheElder wrote:Damn, your right, i didnt even notice the balljoint head. Well i'm totally out then. SW & KOTS are 2 lines i have never been interested in. :(


Not sure if you know but the neck stems on the SW & KOTS have a Glyos port at the base of the neck. That said, I don't know if these will be the same since the figure breakdown on the box art doesn't show that. Won't know for sure until we can have one in hand. I'll get one for starters to get a feel for it but like most of the 'sister' lines I get at minimum one to try it out.
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Re: Fallout

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#16 Postby bronchuseven » Mon Feb 19, 2018 4:33 am

Image

I see knee joints!
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Re: Fallout

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#17 Postby kranix » Mon Feb 19, 2018 7:36 am

bronchuseven wrote:Image

I see knee joints!


And the blog has a teaser, too, but of a different sort...
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Re: Fallout

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#18 Postby Witchwitchwitch » Mon Feb 19, 2018 9:16 am

I’m feeling better about these now!
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Re: Fallout

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#19 Postby AutoDecept » Mon Mar 12, 2018 12:16 pm

For those interested, Toy Pizza is selling a preview release of the T-60 with gunmetal Swing Joints included.
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Re: Fallout

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#20 Postby Witchwitchwitch » Mon Mar 12, 2018 12:32 pm

AutoDecept wrote:For those interested, Toy Pizza is selling a preview release of the T-60 with gunmetal Swing Joints included.


Very cool that it ships with Swing joints, the little tutorial is fun to see how it builds with the KOTS, but the heads aren't compatible?!?
https://photos.google.com/share/AF1QipMsFyZ7Ygg1f5MmRAPmtTknXGM0mADvVVMNa_nwo2rcC5DguZEmsPyt1NU2QGWUaA?key=VVo0UjNzcDN3V195c0lHc0pOTllXYkprM0pfRUZR
Damn that suck, hopefully with the enthusiasm shown for the pre-order, there will be some improvements that allow for more swappable figures. Purchased! I'm a sucker for swing joints right now!

Also just checked my account, looks like the pre-orders are being charged today! Wonder when we'll get these in the mail?!?
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Re: Fallout

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#21 Postby Toyetic » Thu Mar 15, 2018 1:52 pm

Really easy to pick up at the store. Apparently they were having a conversation on what to do with them at the checkout counter when I walked in and grabbed a set of four.

"That was fast." was the first comment one made to the other.

Image

Image
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Re: Fallout

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#22 Postby Witchwitchwitch » Sat Mar 17, 2018 10:35 am

Diggin these new Fallout glyos. At first the aesthetic didn’t really thrill me, but this armor reminds me of Doctor Doom so much, gotta love it!
ImageImageImage
ImageImageImage

Only downsides? The right joint that attaches the arm to the torso is really loose. The axis joint keeps popping out. I’ve tried heating it up and squashing the peg to expand it. But so far I’ve had no success. Anyone else having similar issue with the T-51 Armor?

For now I used a thin slice of the same tubing I used (recycled windshield wiper tubing) and fit around the peg then pushed it in, it's seated a little better, but I'll have to avoid too much movement.

I Also wish that the T-60 Armor had Knee joints, odd that they'd keep that out for 1 of 4 figures, seems kind of lazy to me.

Both the T-51 and the T-45 are actually Gray plastic that have been painted Silver. The paint application is very rough, large areas of the knee on the upper and lower leg parts are completely unpainted on my T-51. I suppose they were saving money by using one base plastic for molding, then adding the spray finish to the plastic. This really makes me appreciate the TRUE Glyos companies that use different colored plastic for figures, having paint all over your joints end's up making them look sloppy if the application isn't perfect.

Overall though these are really cool figures, and a welcome addition to the Glyos of system, can't wait to see what other figures we get.
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Re: Fallout

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#23 Postby Witchwitchwitch » Sat Mar 17, 2018 10:37 am

Toyetic wrote:Image


Damn, that Vector Armor really does blend well with the Fallout figures, kicking myself for not picking up the Task Force Volkriun Vector last drop.
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AutoDecept
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Re: Fallout

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#24 Postby AutoDecept » Fri Jun 08, 2018 9:38 am

Looks like another wave of figures is coming:
  • Nick Valentine
  • T-45 Armor (Hot Rod Shark paint)
  • T-51 Armor (Nuka-Cola paint)
  • T-51 Armor (Vault-Tec paint)
  • Vault Dweller (Female)
  • Vault Dweller (Male)
Interestingly, only the female Vault Dweller and Nuka-Cola T-51 are identified as GameStop exclusives, suggesting that the line is going to start being sold at other stores. Personally not sure about the execution on the non-armored characters: that paint on the male Dweller isn't super great, and the lack of articulation is less forgivable for characters that aren't inside a bulky mechanical suit.
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Re: Fallout

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#25 Postby tat2artst » Fri Jun 08, 2018 12:43 pm

Hope they do more characters for series 3. The male vault dweller looks like a kots figure, should be fun to part swap.
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