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swackSoft Workshop: 3d department

Posted: Thu Oct 01, 2015 1:27 am
by mushbuh
Hello, I am a game developer/3d artist working on a 3d modeled, 3d printed then resin cast glyos figure. This thread will serve as a place for me to update my progress on the figure/physical 3d projects.

articulated glyos figure, "wonder witch"
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rotation of the current model, currently reworking the body to have a seperate chest and pelvis with overalls and puffy pants

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testing out some parts

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fun render

small resin minifigure companion, "eggler"
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eggler prototypes, molded and cast by truecast studio

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egglers and stickers

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rendering of caretaker with egglers

Re: swackSoft Workshop: 3d department

Posted: Tue Oct 06, 2015 2:10 am
by Dwellington
Oh, man, I love the caretaker!

Still really excited about these!

Re: swackSoft Workshop: 3d department

Posted: Thu Oct 08, 2015 12:16 am
by mushbuh
ah thank you
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finished a full prototype, going to send some to my friends for feedback
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Re: swackSoft Workshop: 3d department

Posted: Sun Oct 11, 2015 1:41 am
by mushbuh
hey I made a new head, getting close to ordering HQ printers of all the parts : )

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Re: swackSoft Workshop: 3d department

Posted: Sun Oct 11, 2015 8:28 pm
by Sethl
Intriguing!

Re: swackSoft Workshop: 3d department

Posted: Sun Oct 11, 2015 8:41 pm
by mushbuh
thanks!

I'm making a handful of these guys now, if anyone would like one of these prototypes feel free to message me.

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New shoulders! they look like ice cream :)

Re: swackSoft Workshop: 3d department

Posted: Mon Oct 12, 2015 2:38 am
by Nemo
These look fantastic. I am very excited to see where they go! (Please say production, someday! But I'll be happy in the meantime to get a 3d printed or resin one.) :gobonhat:

Re: swackSoft Workshop: 3d department

Posted: Mon Oct 12, 2015 12:40 pm
by mushbuh
Nemo wrote:These look fantastic. I am very excited to see where they go! (Please say production, someday! But I'll be happy in the meantime to get a 3d printed or resin one.) :gobonhat:

ahh that means so much to me from you dude! My goal right now is to make enough of these to send them out to interested people (around 15-20 of them), get feedback and improve on the design. Im using PLA plastic, so these guys are really really stiff. You can pose them fine but the vibration of moving and arm can sometimes make the other one pop out, so PLA printed ones won't be the final choice. I'm considering upgrading my printer so I can use ABS plastic, which will then mean i can acetone them into smooth looking shiny shapes.

So the current idea is sent prototypes > get feedback > change the model based on feedback > order HQ prints of each part to cast in resin

Production would be cool too! But $$$$$$!! We'll see how it goes!

Re: swackSoft Workshop: 3d department

Posted: Tue Oct 13, 2015 12:33 am
by Nezumiiro
You need to send me one of those noggins ASAP! LOL, I wanna paint one so bad! :mrgreen: :!: :mrgreen: :!:

Re: swackSoft Workshop: 3d department

Posted: Tue Oct 13, 2015 12:23 pm
by mushbuh
Nezumiiro wrote:You need to send me one of those noggins ASAP! LOL, I wanna paint one so bad! :mrgreen: :!: :mrgreen: :!:

for sure, feel free to message me your info and Ill get one out to you soon
They arent as detailed as I would like because of my printer, but soon ill order HQ prints from shapeways

Also, I have a newsletter for my game/toys/stickers. It's mainly focused on my game but from time to time we have giveaways and I post updates on my figure there as well. The emails come once a month, If you are interested you can sign up on www.burritogalaxy.com

Re: swackSoft Workshop: 3d department

Posted: Tue Oct 13, 2015 4:57 pm
by mushbuh
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3d render of all parts


also...
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I just got in my av robot! It's great!!

Re: swackSoft Workshop: 3d department

Posted: Thu Oct 15, 2015 5:14 pm
by mushbuh
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got in some hq prints of parts, they turned out nice !

toying with the idea of making them come in capsules
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Re: swackSoft Workshop: 3d department

Posted: Thu Oct 15, 2015 7:29 pm
by kranix
mushbuh wrote:toying with the idea of making them come in capsules
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Get a socket on the bottom of that thing (for a pelvis piece to plug into) so it can turn into some kind of big walking suit, and it'll be even more wonderful.

This whole project is nothing short of adorable. Keep up the great work, mush!

Re: swackSoft Workshop: 3d department

Posted: Fri Oct 16, 2015 9:01 pm
by mushbuh
thanks kranix :) ill try that!

Thinkin about weapons for this right now..
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Re: swackSoft Workshop: 3d department

Posted: Sat Oct 17, 2015 2:57 pm
by Dwellington
So my copy of the prototype came in! Very cute and a great size in-hand; taller and beefier than the average Traveler, which I appreciate.

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I am a little concerned about her legs. She seems a little wobbly when standing and falls over a lot, but I'm hoping that's just the nature of 3D printed pieces and how they fit together. The pegs are super fussy in this material, so that could be it.

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They work fine in production plastic pieces. I'm kind of in love with these robot arms. The face is also really hard to make out in this yellow, but I think the design translates pretty well in 3D.

I'm really digging the figure, and I'll be first in line to throw down on a final, man!

Re: swackSoft Workshop: 3d department

Posted: Sat Oct 17, 2015 3:07 pm
by mushbuh
Thank you very much for the comments and the feedback!

The issue with the balance is actually the feet- longer flat 3d printed pieces tend to curve a bit at the bottom, combined with the low friction of this plastic its kind of a strange balancing act! I tried to sand them a bit before I mailed them out but I guess it didn't help too much... Since my printer uses PLA plastic, I dont use a heated print bed to keep it perfectly flat- I actually have a pair of these boots professionally print, and its much easier to balance the figure while its wearing them!
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Im really glad you like the arms! I actually noticed after getting my AV robot in that they match well with the hips on that figure, they both have a flathead screw in them!!

Thank you so much again!!

Re: swackSoft Workshop: 3d department

Posted: Mon Oct 19, 2015 11:56 pm
by kabuki fish
awww yeah
thanks for the extra heads
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i really like blobby head :gobon:
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also the eggler & stickers are awesome

Re: swackSoft Workshop: 3d department

Posted: Tue Oct 20, 2015 12:09 am
by mushbuh
im glad you like them! thanks for the photos

Re: swackSoft Workshop: 3d department

Posted: Thu Oct 22, 2015 1:36 am
by Mutt12
Good gravy, I LOVE these designs! I hope to see these in production some day!

Re: swackSoft Workshop: 3d department

Posted: Fri Oct 23, 2015 9:47 am
by THEGODBEAST
Super kewl gifts (3D print, stickers, & sketch) I got in the mail yesterday!!!

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Re: swackSoft Workshop: 3d department

Posted: Fri Oct 23, 2015 11:18 pm
by mushbuh
yoo glad it made it safely, thanks for the pic!

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Re: swackSoft Workshop: 3d department

Posted: Mon Oct 26, 2015 9:42 pm
by mushbuh
weapon/slime head redesign
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The head can come off the handle (the handle works like the skeleden axe handle) and be used seperately. The handle can then become a peg leg.

Re: swackSoft Workshop: 3d department

Posted: Mon Oct 26, 2015 9:56 pm
by Nemo
Ooh! I like the spooky eye on the back a lot, and that's a great double use of a weapon/head.

Re: swackSoft Workshop: 3d department

Posted: Mon Oct 26, 2015 10:18 pm
by Mutt12
Awesome ;_;

Re: swackSoft Workshop: 3d department

Posted: Mon Oct 26, 2015 10:54 pm
by mushbuh
Nemo wrote:Ooh! I like the spooky eye on the back a lot, and that's a great double use of a weapon/head.

thanks dude, i love eyes like that, i was considering putting one on the chest of the figure where the star is ( i might still...)
btw did your figure make it in the mail safely?
Mutt12 wrote:Awesome ;_;

thank you ; u ; I need to print this soon to see how it looks, im out of filament though! I ordered some glow in the dark kind..

also my order of gachapon capsules came in, a full figure fits inside if you take it apart, so i might use them for shipping
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oh also ive been making transparent purple glitter egglers with melon scent
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