Page 4 of 7
Re: The Communal Customs Thread! - Part I
Posted: Thu Jun 09, 2016 8:34 pm
by TJOmega
Re: The Communal Customs Thread! - Part I
Posted: Fri Jun 10, 2016 12:22 am
by ChristheElder
that is really great! it totally does fit the crayboth sculpt so perfectly. not a bad idea for a new paint mask (not neccesarily as krang but just as any cray with an exposed brain).
great idea and great job!!
Re: The Communal Customs Thread! - Part I
Posted: Fri Jun 24, 2016 4:37 pm
by PlasticSulu
Some of my new Outer Space Men customs...
Uruk-Hai Cyclops
Queen Horrorscope and her mindless Royal Guard Cyclops
Middle Earth Colossus Rex
Intergalactic Space Knight - Colossus the Red
Mistress Terra and savage slave Cyclops
Savage Slave Cyclops (with Nipple Rings)
Syraxia "the Orc Breaker"
Re: The Communal Customs Thread! - Part I
Posted: Tue Jul 05, 2016 10:04 am
by Cappy
TJOmega wrote:Meet the Krangboth!
Absolutely perfect!
Re: The Communal Customs Thread! - Part I
Posted: Tue Jul 05, 2016 4:42 pm
by PlasticSulu
Outer Space Men set #3 is a battle set - Syraxia "the Orc Breaker" VS. Ivar "the Boneless". Will Ivar be enslaved or will Syraxia be devoured?
Ivar "the Boneless"
Re: The Communal Customs Thread! - Part I
Posted: Tue Jul 19, 2016 4:47 pm
by PlasticSulu
Outer Space Men set #4 - The Gemini (w/ Omega Suit) and Electron MKII
The Gemini
Gemini Omega Suit
Electron MK II
Re: The Communal Customs Thread! - Part I
Posted: Tue Jul 19, 2016 7:38 pm
by Mutt12
Wow I am seeing some real cool customs from you guys lately. I haven't made any of my own in a very long time, so I figured I'd give it a shot again with what I have on hand.
Re: The Communal Customs Thread! - Part I
Posted: Wed Jul 20, 2016 1:42 am
by Mutt12
And I did another one. I call him The Warp Heap
Basically, after putting like half my extra Glyos parts on Ebay, I'm challenging myself to make builds with what I have left. Probably see a couple more guys in the next few days.
Re: The Communal Customs Thread! - Part I
Posted: Wed Jul 20, 2016 9:22 am
by Cappy
Mutt12 wrote:
Rock solid character overall, and that arm-build is very eye-catching.
Re: The Communal Customs Thread! - Part I
Posted: Wed Jul 20, 2016 4:35 pm
by Mutt12
Cappy wrote:Mutt12 wrote:
Rock solid character overall, and that arm-build is very eye-catching.
Thanks! I agree the Knights of the Slice upper arms really do look good on this guy. And his left banimon arm kinda looks bird-like so I went with it.
Also made another guy. I call this guy Dome Diabolos. His head-dome glows in the dark.
Re: The Communal Customs Thread! - Part I
Posted: Wed Jul 20, 2016 7:14 pm
by ThatGuyNamedJoe
This is just an update of an older custom. The biggest new addition is the custom cloth thing.
Re: The Communal Customs Thread! - Part I
Posted: Wed Jul 20, 2016 9:15 pm
by Mutt12
Bravecarrot22 wrote:This is just an update of an older custom. The biggest new addition is the custom cloth thing.
That is pretty nice! Love how it's all worn and frayed.
Re: The Communal Customs Thread! - Part I
Posted: Wed Jul 20, 2016 9:29 pm
by ThatGuyNamedJoe
Mutt12 wrote:Bravecarrot22 wrote:This is just an update of an older custom. The biggest new addition is the custom cloth thing.
That is pretty nice! Love how it's all worn and frayed.
Thanks, I was using a pretty bad pair of scissors on a pillowcase. I think it actually helped
Re: The Communal Customs Thread! - Part I
Posted: Fri Jul 22, 2016 9:11 am
by Cappy
Mutt12 wrote:Cappy wrote:Mutt12 wrote:
Rock solid character overall, and that arm-build is very eye-catching.
Thanks! I agree the Knights of the Slice upper arms really do look good on this guy. And his left banimon arm kinda looks bird-like so I went with it.
Exactly; the Banimon arm works great as a bird claw and is striking against the KotS arm.
ThatGuyNamedJoe wrote:Mutt12 wrote:Bravecarrot22 wrote:This is just an update of an older custom. The biggest new addition is the custom cloth thing.
That is pretty nice! Love how it's all worn and frayed.
Thanks, I was using a pretty bad pair of scissors on a pillowcase. I think it actually helped
I love it when customizing "accidents" give unplanned amazing results.
Re: The Communal Customs Thread! - Part I
Posted: Tue Aug 02, 2016 3:27 am
by Mutt12
Mutant Mordle and Corrupt Crayboth
Re: The Communal Customs Thread! - Part I
Posted: Wed Aug 03, 2016 3:22 pm
by ThatGuyNamedJoe
Mutt12 wrote:Mutant Mordle and Corrupt Crayboth
I've never seen a Mordle customized like that, it's awesome!
Over the past few days I've been working on this weird Avian that I've been calling the Orovor...
Re: The Communal Customs Thread! - Part I
Posted: Wed Aug 03, 2016 10:04 pm
by Mutt12
ThatGuyNamedJoe wrote:Mutt12 wrote:Mutant Mordle and Corrupt Crayboth
I've never seen a Mordle customized like that, it's awesome!
Over the past few days I've been working on this weird Avian that I've been calling the Orovor...
Thanks. The mordle was a huge pain in the ass, but was worth it with the end result. Also, I am digging the hell out of the mix of clear and colors on your birdvor guy.
Re: The Communal Customs Thread! - Part I
Posted: Thu Aug 04, 2016 10:35 pm
by Mutt12
Sniper Dome. Like Dome Diabolos, his domey part glows in the dark
Re: The Communal Customs Thread! - Part I
Posted: Thu Aug 04, 2016 10:44 pm
by NoPaintRequired
Here is my personal use Gearius head. I don't have a second Gearius MK2 to compare it with side by side with.
The paints I've used are Tamiya Color Acrylic Paint XF-1 Flat Black, X-11 Chrome Silver, and Gundam Marker 16 Metallic Red
There is a thin line of black paint on the underside of the dome. The left eye, neck, and even under the neck has been painted with one part silver and two parts black. Both of these were drybrushed
The scars were painted using a toothpick and is constantly touched up, giving a continual change and sort of live feeling to it. There is no topcoat applied to the scars and they tend to collect dust and darken, almost as if it's scabbing. When I go to touch it up, I take a toothpick and scrape off the old paint then apply a new layer
A physical modification I've done to the mold is that I've hacked away at the two teeth on the side and sharpened the center fang to a point
Gearius spends a lot of time in my pocket with a scarf on
Re: The Communal Customs Thread! - Part I
Posted: Sun Aug 07, 2016 1:05 am
by Mutt12
Sneak preview of a WIP custom
Looks alot better in person. My camera picks up every little flaw, especially on small objects close up.
Re: The Communal Customs Thread! - Part I
Posted: Sat Aug 13, 2016 2:00 pm
by Mutt12
Continuing with my mutants with a bajillion creepy little GITD eyes theme, here's a couple things I been working on during the week.
Here's the Armorvor Abomination
Also the Mob of Mutant Mordles
Re: The Communal Customs Thread! - Part I
Posted: Fri Aug 19, 2016 4:55 pm
by PlasticSulu
The Armorvor Abomination is SWEET!
Here is the new commission I just finished. Colossus Rex as The Thing
Re: The Communal Customs Thread! - Part I
Posted: Sat Aug 20, 2016 2:00 pm
by Mutt12
PlasticSulu wrote:The Armorvor Abomination is SWEET!
Here is the new commission I just finished. Colossus Rex as The Thing
Thanks. That guy was a pain in the butt with all the little details, but holy cow I was impressed with what I managed to end up with.
As for your OSM stuff, I am digging the hell out of it. What's that doohicky you got between the Gemini mod?
Re: The Communal Customs Thread! - Part I
Posted: Sat Aug 20, 2016 10:49 pm
by PlasticSulu
I have no idea Mutt. That piece was in a custom fodder lot I bought for this project.
Re: The Communal Customs Thread! - Part I
Posted: Sun Aug 21, 2016 11:33 pm
by Mutt12
"You gotta be f******* kidding me..." -John Carpenter's The Thing
Made this guy on a whim. Guess the arts and crafts stores bringing out their Halloween stuff is getting me in a macabre mood. He stands almost exactly 2" tall. Everything but the Skeleden head is made from epoxy putty and the legs are supported by paneling nails driven into the head, so they are pretty damn sturdy. And like my previous creepy guys, the eyes glow in the dark.