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Re: The Communal Customs Thread! - Part I
Posted: Sat Jan 07, 2017 9:16 pm
by Witchwitchwitch
Re: The Communal Customs Thread! - Part I
Posted: Sat Jan 07, 2017 10:13 pm
by Mutt12
Heh. I was more inspired by the Norris Headcrab from The Thing
Re: The Communal Customs Thread! - Part I
Posted: Sat Jan 07, 2017 11:41 pm
by Witchwitchwitch
Heh. I was more inspired by the Norris Headcrab from The Thing
Very cool, it's been a while since ive seen The Thing, I forgot all about that thing!
Re: The Communal Customs Thread! - Part I
Posted: Sat Jan 14, 2017 8:36 pm
by Mutt12
Re: The Communal Customs Thread! - Part I
Posted: Fri Jan 20, 2017 2:15 pm
by ThatGuyNamedJoe
I did something
I don't know what
But it's something
Re: The Communal Customs Thread! - Part I
Posted: Sat Jan 21, 2017 1:12 am
by Mutt12
Sophie and YaldaAnd yes, they can be taken off the base.
Re: The Communal Customs Thread! - Part I
Posted: Mon Jan 23, 2017 1:40 am
by Mutt12
Re: The Communal Customs Thread! - Part I
Posted: Thu Jan 26, 2017 6:48 pm
by TJOmega
Building you a better Glyos custom. We call it... TOM 2.5. I aimed for my favorite incarnation of the Toonami host bot, 2.0, but the sculpt let a few 3.0 elements into the final product. In normal room light the blue matches the animation model pretty well but you have to brighten it up to see the details.
One of the more involved builds I've had for a custom, 5 different figures donated parts to get his form as close as I could. Three Glyarmor, three Buildman, three Sarvos, one Glyan, four Outlander, and three switch pins.
While it's anime themed, I forgot that I never showed my previous custom here. Vegeteryx, the Prince of all Aviyans! The armor's just so well suited to match Saiyan armor and of course the eye visor makes an ideal scouter. Need a smoother brand of white paint though.
Re: The Communal Customs Thread! - Part I
Posted: Fri Jan 27, 2017 12:32 am
by Mutt12
TJOmega wrote:Building you a better Glyos custom. We call it... TOM 2.5. I aimed for my favorite incarnation of the Toonami host bot, 2.0, but the sculpt let a few 3.0 elements into the final product. In normal room light the blue matches the animation model pretty well but you have to brighten it up to see the details.
One of the more involved builds I've had for a custom, 5 different figures donated parts to get his form as close as I could. Three Glyarmor, three Buildman, three Sarvos, one Glyan, four Outlander, and three switch pins.
While it's anime themed, I forgot that I never showed my previous custom here. Vegeteryx, the Prince of all Aviyans! The armor's just so well suited to match Saiyan armor and of course the eye visor makes an ideal scouter. Need a smoother brand of white paint though.
OMG love the Tom!!!!! And dammit, you beat me to painting glyarmor like Saiyan armor. ^_^
Re: The Communal Customs Thread! - Part I
Posted: Sat Jan 28, 2017 2:15 pm
by Mutt12
Got a double deuce of customs today!
This has to be my most elaborate project to date: The Lab of Professor CrayNium
And here's my first piece using Bio Master parts: ManTaur Matriarch
Re: The Communal Customs Thread! - Part I
Posted: Wed Feb 01, 2017 12:31 am
by Mutt12
Been a bit busy while waiting for my 3D printer money (AKA tax return).
I bring to you, the Corruption Containment Breach!
And he can be separated from the stand. I know Traveler feet don't have peg holes, so I had to make some.
Re: The Communal Customs Thread! - Part I
Posted: Sun Feb 12, 2017 3:15 am
by Mutt12
One of two custom crays I did on commission. The guy who commissioned me wanted a cenobite Crayboth.
The second one is yet another Cthulhu cray that I'm still working on.
Re: The Communal Customs Thread! - Part I
Posted: Thu Sep 21, 2017 3:44 pm
by TJOmega
Re: The Communal Customs Thread! - Part I
Posted: Fri Sep 22, 2017 8:54 am
by kranix
You win. That's amazing! What part did you use for the head, though? Looks familiar enough, but I can't put my finger on it...
Re: The Communal Customs Thread! - Part I
Posted: Fri Sep 22, 2017 9:54 am
by VENENOR
kranix wrote:You win. That's amazing! What part did you use for the head, though? Looks familiar enough, but I can't put my finger on it...
Looks like an Elder Exellis' skull cap turned backwards on what I'm assuming is an Axis disc but that part is harder to recognize. All in all its a very cool 'bot custom.
Re: The Communal Customs Thread! - Part I
Posted: Fri Sep 22, 2017 10:45 am
by TJOmega
kranix wrote:You win. That's amazing! What part did you use for the head, though? Looks familiar enough, but I can't put my finger on it...
Venenor nailed it, it's the top of an Elder Exellis head. Which is a bit of a cheat, the nose gets squashed in the back. It's connected with a neck piece from a Mushi.
Re: The Communal Customs Thread! - Part I
Posted: Thu Sep 28, 2017 9:47 pm
by Mutt12
Made this just before I packed my custom-making supplies away for my long voyage to North Carolina.
This is The Appraiser and his bodyguards; The Immolator and The Inebriate
http://planetlobross.limitedrun.com/pro ... -entourage
Re: The Communal Customs Thread! - Part I
Posted: Thu Oct 26, 2017 1:30 am
by Mutt12
Bonesnapper of GWAR fame
Re: The Communal Customs Thread! - Part I
Posted: Thu Oct 26, 2017 4:47 pm
by Mutt12
Re: The Communal Customs Thread! - Part I
Posted: Thu Nov 02, 2017 7:45 pm
by Mutt12
Re: The Communal Customs Thread! - Part I
Posted: Sun Nov 26, 2017 4:27 pm
by TJOmega
Re: The Communal Customs Thread! - Part I
Posted: Mon Apr 30, 2018 5:52 pm
by tat2artst
Just something I've been working on
Re: The Communal Customs Thread! - Part I
Posted: Tue May 01, 2018 8:20 am
by Cappy
Eh? *sits up to pay attention*
Re: The Communal Customs Thread! - Part I
Posted: Tue May 01, 2018 5:21 pm
by VENENOR
tat2artst wrote:Just something I've been working on
Yep, I need to see more. Looking great
Re: The Communal Customs Thread! - Part I
Posted: Fri Sep 14, 2018 1:32 pm
by TJOmega
The Gobon Ball Z cast grows with the addition of Cellular Nemesis!